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ArmorBearbeiten

(F)

Bad Luck CurseBearbeiten

(F)

Chill ObjectBearbeiten

(C)

Claws/TeethBearbeiten

(F)

Control Electrical SystemsBearbeiten

(C)

CountermagicBearbeiten

(F)

Create ElementBearbeiten

(E)

CyberpresenceBearbeiten

(C)

DarksightBearbeiten

(A;B)

Elemental ImmunityBearbeiten

(E)

Encryption SoftwareBearbeiten

(C)

EntrancementBearbeiten

(A;B)

FearBearbeiten

(A;B)

FirebreathBearbeiten

(B)

FlightBearbeiten

(F)The familiar can fly, either through the use of wings or
by levitation. Distance traveled is up to 3 + Dexterity in
Yards per turn

HealingBearbeiten

(F)

Heat ObjectBearbeiten

(C)

HideBearbeiten

(F)

IlluminateBearbeiten

(F)

IllusionsBearbeiten

(B)

InsubstantialBearbeiten

(B;E;U)

InvigorateBearbeiten

(U)

InvisibilityBearbeiten

(F)

Jack InBearbeiten

(C)

LargeBearbeiten

(F)

LuckBearbeiten

(F)

Night VisionBearbeiten

(A;B)

Paradox NullificationBearbeiten

(F)

Quintessence GrazingBearbeiten

(F)The familiar still has the Quintessence grazing ability it
had as a spirit. It can collect Quintessence for sustenance on
its own (cutting down on the amount of weekly Quintessence
its mage must provide). If the familiar is left at a Node
it can draw one Quintessence point per day from that Node.
Otherwise, if it spends a week scrounging the area, it can
gather one Quiptessence point per week.

Read&WriteBearbeiten

(F)

ResilienceBearbeiten

(F)

ShapeshiftBearbeiten

(F)

Sharp SenseBearbeiten

(F)

ShockBearbeiten

(C)

SoakBearbeiten

(F)

SpeechBearbeiten

(F)The famibar can speak verbally. Ulike most Familiars
who can only communicate empathically with their mage,
this familiar has learned the ability to speak with its own
voice. It must leam Linguistics to speak any language other
than its mage’s native tongue or spirit speech.

SpeedBearbeiten

(F)

Spirit GossipBearbeiten

(F)The familiar can seek through the Umbra or query other spirits for specific information and lore. He can roll charisma or Manipulation + an appropriate Ability (Intimidate to scare up the information, Etiquette to politely request it, etc.). The difficulty varies with the complexity of the questioInt. It takes at least one turn to gather the information but might take up to an hour for obscure lore. The more successes gained the better the information.

SwallowBearbeiten

(B;E)

TelekinesisBearbeiten

(F)

TelepathyBearbeiten

(F)

TrackingBearbeiten

(A;B)

=VenomBearbeiten

(F)

WitherBearbeiten

(U)